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Join the Terran Republic

Overwatch General Broadcast!
Battlefield Retrofits and Improvements
New Vehicle Variants in Development
Capitol Buldings and Broadcast Warpgates
Terran Republic Weapon Upgrades: UPDATED
Logistical Restrictions Initiated



Overwatch General Broadcast - August 12, 2004

Section leaders report for a Science briefing at 0100. Planetary anomalies have been detected and you are being informed of what we know. Suggest to your troops that they should secure their gear and set brakes on any standing vehicles. This is a secured briefing.

View TR Overwatch Transmission


Battlefield Retrofits and Improvements - July 19, 2004

"The Office of the OverWatch has at long last authorized improvements to your technology! The Mother Republic will advance once again, in lockstep and unison, in a way that strengthens our people! No rushing blindly into the beyond as our rash and arrogant enemies do, but unified forward progress together!"

  • MAX Armor
    MAX armor now has its own damage table. Most weapons will do the same damage that they did to the MAX as they did under the previous table, with two exceptions: The Decimator and Proximity mines.

    The Decimator's damage against MAX armor has been reduced. It will now require three shots to destroy a MAX unit (though the New Conglomerate's shield will provide enough coverage to extend this slightly).
  • Proximity Mines will no longer destroy MAXes in one explosion. MAX armor will be able to survive a blast from a mine, but will be heavily damaged.
  • Dual Cycler
    The Dual Cycler's accuracy is being improved and its damage is being increased by 20% both anchored and unanchored.
  • Pounder
    The Pounder's damage when anchored has been increased by approximately 20%.
  • Prowler
    The Prowler's 12mm Chainguns are being replaced with 15mm chainguns, doubling its power against armor and substantially increasing its power against aircraft.
  • Galaxy
    The Galaxy's 20mm Chainguns will now fire 50% faster.

View TR Overwatch Transmission to learn more.


New Vehicle Variants in Development - April 27, 2004

Working in tandem with the mercenary arms contractor Common Pool Systems Inc. (CPS), Terran Motors has been developing variant weapon systems from existing vehicles. The first to be enhanced is the

Deliverer, a successful product by CPS, designed to haul 1 driver, 2 gunners, and 3 passengers around the battlefield and across bodies of water, armed with two deadly 20mm recoiless cannons. TR Motors has since removed the 20mm off a prototype shell and replaced them with 4 newly developed 15mm guns. Engineers are calling this new variant the Raider.

Says CPS spokesman Mr. V. W. Sporkfire, "The Terran Republic Raider features four 15mm chainguns. The new 15mm ammo does equal damage to infantry and armor, and tears through aircraft. With a full gun-crew, the Raider will be fearsome on the battlefield."

A second common pool vehicle, the Basilisk ATV, is having it's dual 12mm guns replaced with the Hellfire Rocket Launcher. The new vehicle variant is being called the Fury. Spokesman Sporkfire comments, "The Hellfire is a fixed-forward firing rocket, so aiming it is a matter of steering the Fury until the reticule is over the target. Although it cannot pivot from side to side, the Hellfire can aim up or down."

Rumors abound that the NC and VS are also developing their own empire-specific variants. High Command has made no comment on the existance of these enemy weapons systems. Several investigating reporters went missing after disloyally questioning our undefeated commanders.

View TR R&D Transmission to learn more.


Empires Reorganize Continents with Capitols - April 10, 2004

The Terrain Republic High Command has been re-organizing Republic assets in the face of increasing terrorist activites. What this means, soldiers, is each continent will possess a Capitol Building from which our leadership will direct your glorious advances.

These bases are of utmost importance and shall be defended with your very lives from the enemy...or you will be punished for your failure. Regrettably we have learned that the terrorist organization, the New Conglomerate, has also begun fortifying bases as Capitols. They have also begun organizing Sub-Capitols as strategic defense points. We must do the same and secure our bases back from them.

Update: Terran secret agents have learned that the Vanu Sovereignty also created Capitols, but also developed Force Dome technology to protect them. Our heroic forces have secure this technology but in the process have learned that the Vanu freaks have severely altered the ever important Warp Gate links with their outlawed experimentation. An accident has turned them into Broadcast Warpgates, allowing our forces to quickly mobilize to any continent we hold a Capitol Building. High Command is wary of this being good fortune and are continuing to monitor the situation. Secure the Capitol Buildings at all cost. Trust in your comrades. Trust in the Republic. Loyalty until Death.

View High Command Transmission to learn more.


Terran Republic Weapon Upgrades: UPDATED - February 11, 2004

Loyal and motivated Terran Republic R&D weapons designers went back to the drawing board on several of our combat systems and are making startling breakthroughs. We may not have to shoot them after all. Here are the projects under development.

Reinforced Exosuit - Increased armor and damage absorbtion.
Vehicle handling improvements

  • ANT: Substantial improvement to gear ratio.
  • Basilisk: Slight improvement to gear ratio.
  • Wraith: Slight improvement to gear ratio.
  • Harasser: Substantial improvement to gear ratio, increased top speed to 80 kph.
  • Skyguard: Substantial improvement to gear ratio, increased top speed to 80 kph.
  • Marauder: Substantial improvement to gear ratio, increased top speed to 75 kph, decreased collision damage.
  • Deliverer: Slight improvement to gear ratio, decreased collision damage.
  • Lightning: Increased top speed to 75 kph.
  • Galaxy: Increased top speed to 85 kph.

Pounder MAX - Reclassified as an Anti-Vehicle Max. Increased clip capacity from 20 to 50. Ammo boxes will hold 100 rounds instead of 50. Ammo changed to armor-piercing.
Dual-Cycler MAX - Reclassified as an Anti-Infantry MAX.
Burster MAX - Only direct-damage allowed against non-aircraft.
MAX (all)
- Anchor time decreased.
Decimator
- Recertified into the Anti-Vehicle weapons catagory.
Mines - Proximity mines do 50% more vehicle damage.
Hand Grenades - Will now ship in clips of 3 each.
Implants - R&D is looking to improve implant systems.

  • Stamina drain from the Range Magnifier and Enhanced Targeting implants has been removed.
  • The stamina drain on the Personal Shield implant has been decreased to approximately one third. Damage still reduces the shield on a one-for-one stamina cost. This change only reduces the cost of leaving it on.
  • Advanced Regeneration and Advanced Targeting have been renamed to Regeneration and Enhanced Targeting.

Ammo Boxes - Inventory adjustments in the works.

  • Striker ammo increased from 5 to 15 shots per box
  • Rocklet ammo increased from 6 to 15 shots per box
  • Thumper ammo increased from 6 to 12 shots per box
  • Bolt driver ammo increased from 5 to 10 shots per box
  • Hand grenades come in clips of 3
  • Shotgun shells reduced from 30 to 16 shots per box
  • Basalisk 12mm clip size decreased from 250 to 100
  • Harrasser 12mm clip size decreased from 250 to 150
  • Lightning 12mm clip size decresed from 250 to 150
  • Mosquito 12mm clip size decreased from 250 to 150
  • Deliverer 20mm clip size decresed from 250 to 100
  • Marauder Mortar clip sized increased from 20 to 50
  • Marauder 12mm clip size decreased from 250 to 150
  • Liberator 25mm clip size decreased from 250 to 150
  • Prowler 12mm clip size decreased from 250 to 200
  • 150mm ammo decreased from 100 to 50 per box
  • 20mm ammo increased from 100 to 200 per box
  • 12mm ammo increased from 100 to 300 per box
  • Liberator bomb ammo increased from 10 to 20 per box
  • 25mm ammo increased from 100 to 150 per box
  • Marauder Mortar ammo increased from 50 to 100 per box

View TR R&D Transmission
View Updated R&D Transmission

updated 2-11-2004



Logistical Restrictions Initiated - February 6, 2004

To maintain a tighter control on resources, the Terran Republic Overwatch ordered a limit on logistical support to troops advancing into the continents. Commanders are now restricted to a maximum number of personnel and equipment they may transfer through the gates to each continent. While High Command acknowledged this will allow the other empires to field at least as large a fighting force as ours, commanders are confident their saturation-fire weaponry will maintain any tactical advantage on the battlefield.

View TR Overwatch Transmission


 

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